Compiti per il weekend – 20/07/2018
In questa rubrica vi segnaliamo articoli e video che abbiamo trovato interessanti, sfiziosi, gustosi o, insomma, degni di essere menzionati, e che sono più o meno legati ai temi che ci piace trattare su Outcast. Gli articoli e i video non sono necessariamente in italiano, anzi, è tristemente probabile che non lo siano. La periodicità dell’appuntamento potrebbe essere settimanale, ma vai a sapere.
Un Netflix dei videogiochi? (leggi l'articolo su Link)
La situazione potrebbe tuttavia cambiare nel momento in cui un’azienda delle dimensioni di Microsoft decidesse di investire massicciamente in questo settore. Diversi osservatori ritengono che nel giro di pochi anni l’Xbox Game Pass – o, meglio, il suo successore – potrebbe effettivamente emulare il funzionamento di Netflix e Spotify.
Home Is Where the Horror Is (leggi l'articolo sul New York Times)
These movies have confronted liberal racism, economic worries and family dysfunction; and while horror has always reflected the social and political concerns of its day, if you had to pinpoint a unifying theme that distinguishes this renaissance, it’s the ominous danger of overwhelming grief.
Yngvill Hopen Created Pode When She Couldn't Find the Game She Was Looking for (leggi l'articolo su Sweety High)
It's been a lot of fun, but it's been incredibly hard. One of the reasons we started the company was because there weren't many jobs in Norway. If I wanted to work in games, I would have to either go abroad, or I could go home and make jobs.
10 Modern Filmmakers Explain How ‘Die Hard’ Influenced Them (leggi l'articolo su Slash Film)
It was a very important movie for me, because when I was an aspiring filmmaker living in England, it defined the kind of movie that I wanted to make. When people would say to me, ‘What kind of movies do you want to make?’ I’d always say Die Hard really encapsulates what I loved about cinema, especially growing up where the cinema of England at that time, I didn’t find terribly inspirational.
'I punched him so hard he cried': inside the Street Fighter movie (leggi l'articolo su The Guardian)
“Now we had a couple of big stars in the cast but less money to make the movie,” says De Souza. “It meant all the other actors had to be really new names. That was fine, but we no longer had the money to hire them in advance for fight training. I said: ‘OK, we’ll film all the ‘people talking in rooms’ scenes early on, and while we’re doing those, the other characters will be off training.’
Before Old Kratos, There Was PSP Kratos (leggi l'articolo su Kotaku)
Over a decade later Weerasuriya remains proud of the team’s work with Chains of Olympus and Ghost of Sparta. “You know seeing God of War today, I love the feeling that you were always playing a god in the core three games, but what was great about the games we made was that you played a human more than anything,” he says.