Compiti per il weekend – 29/07/2017
In questa rubrica vi segnaliamo articoli e video che abbiamo trovato interessanti, sfiziosi, gustosi o, insomma, degni di essere menzionati, e che sono più o meno legati ai temi che ci piace trattare su Outcast. Gli articoli e i video non sono necessariamente in italiano, anzi, è tristemente probabile che non lo siano. La periodicità dell’appuntamento potrebbe essere settimanale, ma vai a sapere.
Creek Theses (leggi l'articolo su The Paris Review)
The show premiered. I watched it. And I was powerfully outraged at what I perceived to be its failure to live up to the high-realist standard promised in the article. We—that is, us teens—were not only misunderstood but misrepresented! That wasn’t us at all! And what if other people fell for the paper’s false claim and thought it was? What then?
Why ‘Game of Thrones’ is bigger than the Oscars and the Super Bowl (for the media business) (leggi l'articolo su recode)
But for media outlets that aren’t HBO, “Game of Thrones” is the peakest Peak TV. The millions who do watch the show are ravenous to unpack its dense plotting and sprawling cast of characters. And they are eager to hear competing theories about what’s coming next. They also delight in watching themselves watch “Games of Thrones.”
What Does ‘Replayability’ Mean Today, Anyway? (leggi l'articolo su Waypoint)
So what is replayability today, exactly? Is it now less about hidden extras, and more about getting that 100% score in the achievements?
Castlevania's long battle with tone (leggi l'articolo su Retronauts)
The first few games on NES bore a grim aesthetic, with dark colors, heavy shadows, and lots of pixel noise on environments to convey grit and decay. This at least partly came inspired from other visual media—namely, classic monster movies of the 1930s and onward. For the first game, that influence also led Konami to pack Dracula's ranks with creatures from those same productions, never minding how lost they might seem.
Arkane Studios: "Lots of people have done elves and dwarves. F*** that" (leggi l'articolo su gamesindustry.biz)
Arkane's answer to this has been creating a world where players have as much freedom as the studio can allow. The ability to sneak through Dunwall or Karnaca undetected, storm through on a supernatural killing spree or a mix of the two is key to Dishonored's appeal, and that comes down as much to the world's design as it does the mechanics.
David Warner on Twin Peaks, Tron, Titanic, Time Bandits, and Teenage Mutant Ninja Turtles II (leggi l'articolo su A.V. Club)
So there was a bit of panic about whether the film would actually be ready to be shown. But evidently it was ready to be shown, and it took off from there. But, of course, when the time came to be interviewed about the film, I had no idea what was going on. It was one of those things where they put me in front of the camera and I just followed instructions. But it turned out to be this incredible cult phenomenon!
No, digital isn't cannibalizing retail - NPD (leggi l'articolo su gamesindustry.biz)
The prevailing thinking from many in the business is that retail is teetering on the brink of extinction, that the continued rise of digital is ultimately going to eliminate boxed video game sales.