Outcast

View Original

Letture per il weekend – 26/11/2016

In questa rubrica vi segnaliamo articoli che abbiamo trovato interessanti, sfiziosi, gustosi o, insomma, degni di essere menzionati, e che sono più o meno legati ai temi che ci piace trattare su Outcast. Gli articoli non sono necessariamente in italiano. La periodicità dell’appuntamento potrebbe essere settimanale, ma vai a sapere.

Blood, Sweat, and Dialogue Trees: How Games Writing Has Evolved (leggi l'articolo su glixel)
"On System Shock, I remember I was talking to Doug Church, who was the project lead, and we just looked at each other one day and said 'we have no idea how to do a believable conversation in a game. We just have no clue. So what do we do about that?' And that was when the decision was made to kill everybody on Citadel Station." Born of desperation and necessity, it ended being up one of the most radically influential decisions ever made by a game developer.

Inside the Ambitious 'Sleeping Dogs' Sequel We'll Never Get to Play (leggi l'articolo su Waypoint)
United Front Games envisioned a sprawling metagame it dubbed "massively single player," where actions you took in your game—busting a crime, taking a bribe—would adjust city dynamics in other players' games.

Ritorno a Final Fantasy: l'epoca del Super Nintendo (leggi l'articolo su gameplay.it)
Fermatevi. Ovunque siate, fermatevi e sedetevi. Il vagone del treno per andare al lavoro, il pullman di ritorno dall'università, l'ufficio, la salumeria sotto casa, fosse anche la vostra camera da letto con la ragazza che v'aspetta… Ovunque stiate leggendo quest'articolo, fermatevi e concentratevi. Perché Final Fantasy VI richiede tutta l'attenzione che potete concedergli.

Le Gemme dell’Infinito, chiave di volta del Marvel Cinematic Universe (leggi l'articolo su The Shelter)
Ma cosa sono davvero le Gemme dell’Infinito? Artefatti cosmici già singolarmente potentissimi, come ho accennato poco sopra, ciascuno dei quali governa uno specifico aspetto dell’universo: Tempo, Spazio, Realtà, Potere, Anima e Mente.

Ken Loach Has Some Advice For Filmmakers in the Age of Trump and Brexit (leggi l'articolo su IndieWire)
From outside, on the left, it looks to us like this is the consequence of the neo-liberal project that began with economists, pursued by Reagan and Thatcher, to de-regulate business and corporations so that people can be exploited more easily, industries closed down and work taken overseas where the labor was cheap.

Moana Makes It Official: Disney Has Entered a Progressive, Inclusive Third Golden Age (leggi l'articolo su Slate)
But it was Frozen in 2013 that marked a turning point for how Disney told its stories—and sold them, with the company aggressively and consistently attempting to attract a more diverse and more socially conscious audience.